The UberMinutes: Episode 005
August 3, 2012 by UberMonkey · Leave a Comment
It’s a new month and a new UberMinutes is here! Did more work with the iOS port of XBLIG Companion this week. The main guts is just about 75% done, and have started pushing out test builds to TestFlight. I am hoping to have the first release build ready to push to Apple before PAX begins.
Speaking of PAX, I am going to it again this year. Should be an algebraic time! If I finish off XBLIG Companion port in time, I am going to kick into gears for the MBMBaM game. I would like to have a simple level created with the main characters main abilities done to show off to some people at PAX.
If you would like to have more updates than just the once a week UberMinutes, follow @ElementCy on twitter. I usually tweet things that I am doing, thoughts on my mind, or just complete nonsense… So ends today’s UberMinutes.
Until next time…
So it has come to this…
April 24, 2012 by UberMonkey · Leave a Comment
I am seeing a trend here these past few years, and quite frankly I am tired of falling into this routine. Something has got to change. Here is a quick synopsis of what has taken place since I have last posted.
- PAX Prime was a blast. I met some great people there, some from the XNA peeps that I follow on the Twitter, others just out of the blue. I got to hang out with a very talented voice actor (Bob Ball), an awesome guy from an indie game news site (Dave Voyles), and the almighty Zman aka Andy Dunn even though he thought I was from Seattle and has met me many times. I also got to meet 2 of the 3 McElroy Brothers… It was epic.
- I’ve ran a handful of 5Ks, and will be running at least 5 or 6 more this year. (Ok, probably not run, more like fast jog until my legs/lungs give out…)
- I released XBLIG Companion for the Windows Phone. I am currently working on the iOS build, and my good friend Gordon is working on the Android version.
- I went to PAX East, again had a blast. I got to meet up with Zeboyd Games to check out the new Penny Arcade Precipice game they have been working on. Got a sweet temporary tattoo of a Dapper Potato from Shelldragon of Ska Studios. Met and hung out with the Doucette Brothers aka the 2 masterminds behind Xona Games.
- And lastly, I have set forth an intricate plan that in theory help spring me in a better position to do what I enjoy doing. More info on this plan will be revealed when the time deems it necessary.
Everything else is either a blur, don’t remember, or not newsworthy…
Currently I have been juggling a few tasks. I have been slowly getting the iOS version of XBLIG Companion in a testable build, working on a Dream Build Play entry, and getting to know Unity3D better. With the way things are going, I might be doing another quick weekend jam for the DBP entry like I did a few years back. This time though, I may stream my desktop for fun. My first real attempt with Unity3D is coming along nicely, and should have most of the gameplay functionality done within a week or so if I can control my urges to play other peoples games.
There will be more updates, hopefully less sporadic than it has been.
Until next time…
Pre-PAX Planning…
August 16, 2011 by UberMonkey · Leave a Comment
PAX is almost upon us, and this year I am going to attend. This will be a first for me, and I am so excited, words can’t even describe it. To have some fun, and to see if I can spread the word of my upcoming game I have been working on, I am gathering some shwag to hand out via twitter from @EatStudios. All you have to do is follow, and watch for important tweets on how to win this fine shwag.
Speaking of the upcoming game, I have an artist busy making some polished art to setup a demo, and will be posting more on Eleventy-Aught Twelve Studio’s website when it is done. I have a good feeling this game will be more awesome than any other game I have made thus far.
Next week during PAX, I am going to try to blog nightly while I am there. Give some insight through the eyes of a first time PAXer… Already know that I should bring enough hand sanitizer to fend off the plague.
Until next time…