Entries categorized 'Personal Projects' ↓

I Can Has Platformer Part 2 is finished!

I have completed part 2 of my series on creating a simple 2d platform game. In part 2, I take you through on adding simple collision checks and allow player movement. You can download the project and read through the article over on Sgt. Conker's website, here . A little preview, here is a screen...

I Can Has Platformer Part 2 is finished! →

I Can Has Platformer Part 2, ITS COMMING!

I am finishing up the code, cleaning it up a bit for release, and then will be typing up the article here by the end of the week. Just wanted to let you guys know I am not giving up or vanished. =D Last few weeks have been hectic, had a bunch of social events, laptop dieing on me, and a few nights I...

I Can Has Platformer Part 2, ITS COMMING! →

a new year begins...

I can't really believe that it is already a new year. A lot of things have been going on, and things are starting to calm back down. First off, earlier this month, I posted my first article of a series to Sgt. Conker's website. The series will explain on how to create a simple platformer game...

a new year begins... →

A Brief Update

Man it has been a while... Games, moving, work, the list goes on, but I don't really want to blame them for my lack of effort. On that note, I have been getting back into XNA, and even have written an article for a new XNA site since Ziggy has been slacking in getting his site back up in working condition...

A Brief Update →

Duo Platformer Barrage, Other side of the Story...

Been slacking in updating but I have some news! My friend Zedox and I are doing a 2D platformer contest against each other. Our due date for this contest is around Jan 31st, 2010. He has a few videos posted on his game already called, "Tears"... just like slicin onions I think... ;) I do have...

Duo Platformer Barrage, Other side of the Story... →

Back in the XNA Saddle...

A new year, a new fire under the kettle. I haven't really been working on XNA since I posted my submission to DreamBuildPlay of '08. I took a nice vacation to Japan for 2.5 weeks, and caught up on some gaming that has been stacking up on me. Since the turn of this new year, I have been getting the itch...

Back in the XNA Saddle... →

Circuinator - DBP Entry

Ok, so I came up with this crazy idea during lunch at work on Friday... It was to try and create a game over the weekend and submit it for the Dream Build Play competition. The game is rather simple in nature, and I think it turned out pretty well. The play area has 4 colored bars that run right to left...

Circuinator - DBP Entry →

Tweaks to GameDevKicks

I wasn't quite satisfied with the design I started with for GameDevKicks.com . When I first started I was thinking of trying to keep it nice and small, but the more data I threw at it, the more I thought it should be a bit bigger. So I updated the theme and made it wider, instead of fitting a 800x600...

Tweaks to GameDevKicks →

Redoing TileMap Engine in XNA 2.0

Wow, it's sure has been a while. I have started a few different side projects other than XNA. I finally have got back to my TileMap Engine, and have made great progress to what I before in the first version. I have fixed my 2d RenderTarget issues, and added a few new features. I have even started to...

Redoing TileMap Engine in XNA 2.0 →

r0idz, Now with MiniMap goodness!

Yesterday I added a minimap and extended the gameplay area for r0idz. Day after day, I think this little game is getting better and better. All that I took was a screen shot, and a video to show it in action....

r0idz, Now with MiniMap goodness! →