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The UberMinutes: Episode 006

Another UberMinutes is here, and sorry for none last week. Time slipped by, and I totally forgot about it, mainly because I was set on going to the Chiefs game and watching them win! This week’s UberMinutes should be longer since I have had 2 weeks to work on projects, …

The UberMinutes: Episode 005

It’s a new month and a new UberMinutes is here! Did more work with the iOS port of XBLIG Companion this week. The main guts is just about 75% done, and have started pushing out test builds to TestFlight. I am hoping to have the first release build ready to …

The UberMinutes: Episode 004

Another week goes by, so that means another UberMinutes is here! The main project that has occupied my time the most this week has been the iOS port of XBLIG Companion. I should be ready to do some testing with the help of others starting next week. There is a …

The UberMinutes: Episode 003

And so another UberMinutes is here… I have made some progress with Xeoctsy Infinitum this week, but nothing to really show in terms of an updated alpha build. The main thing I have been working on is making a better weapon/projectile system. I think I am just about wrapped up …

The UberMinutes: Episode 002

Welcome to another UberMinutes. It is a wonderful Friday the 13th, so far… On the coding front, not much was accomplished this week. Did some fleshing out of the design document for the MBMBaM game, and tweaked the gameplay idea for Xeoctsy Infinitum. A great looking asset package for Unity3D …

The UberMinutes: Episode 001

Trying something new here. I am going to post things I am working on, thoughts, links, etc on a weekly basis starting this week. To keep things consistant, I am going to be posting this on Fridays, not on a specific time, but sometime on  said Friday none the less. …

5 New Tutorials for TorqueX

Time to rejoice, GarageGames have posted 5 new tutorials for TorqueX. Hello Word: A basic project to let you dabble your feet into TorqueX. Rainy Day: This tutorial goes over basic particle effects and the T2DTriggerComponent. Space Warrior: This tutorial goes over the collision system, world limits, callbacks, delegates, and …

August 2007 DirectX SDK Released!

The August release of the DirectX SDK has been released, and has a beta release of XAudio2. It also includes the DirectX 10.1 Tech Preview. There is also a new release schedule, now Microsoft will release a new version of the SDK 4 times a year. The next 4 releases …

GameFest 2007 Presentations Online

The XNA Gamefest 2007 videos are now available online. If you didn’t get the chance to catch them when they streamed them live, here is your chance to watch them. Also on this page is presentation materials from other Gamefest presentations throughout 2006 and 2007. There is a lot of …

New XNA Mini-Game: Vector Rumble

A new mini game for the XNA community has been released for all of us programmers to dissect and have fun with. Vector Rumble is a sweet little 2D shooter. I can’t wait to see more mini games released into the XNA community. Click here to visit the XNA Creators …