5 New Tutorials for TorqueX

August 25, 2008 by · Leave a Comment 

Time to rejoice, GarageGames have posted 5 new tutorials for TorqueX. Hello Word: A basic project to let you dabble your feet into TorqueX. Rainy Day: This tutorial goes over basic particle effects and the T2DTriggerComponent. Space Warrior: This tutorial goes over the collision system, world limits, callbacks, delegates, and scheduling method calls. Futuristic Strategy Master: This tutorial goes over the concept of Finite State Machines, and how objects can use events to send signals to other objects. Airplane: This tutorial goes over multiple camera views, and how components interact with each other.

 

New XNA Mini-Game: Vector Rumble

August 25, 2008 by · Leave a Comment 

A new mini game for the XNA community has been released for all of us programmers to dissect and have fun with. Vector Rumble is a sweet little 2D shooter. I can’t wait to see more mini games released into the XNA community.

Click here to visit the XNA Creators Club to get more info.

 

Dream-Build-Play Finalists Have Been Announced!

August 25, 2008 by · Leave a Comment 

Microsoft has finally announced the top 20 finalists to the Dream-Build-Play competition. I would like to congrats the finalists, and say good luck to the lucky winners that will be announced at XNA Gamefest later this month. I’m hoping for another round of the competition later this year or early next year for the next release of XNA, or even make it a yearly event… To see the list of finalists, visit DreamBuildPlay.com.

 

August 2007 DirectX SDK Released!

August 25, 2008 by · Leave a Comment 

The August release of the DirectX SDK has been released, and has a beta release of XAudio2. It also includes the DirectX 10.1 Tech Preview. There is also a new release schedule, now Microsoft will release a new version of the SDK 4 times a year. The next 4 releases will be November 2007, March 2008, June 2008, and August 2008. You can read more from the release notes here. Or, download the whole SDK from this page.

 

GameFest 2007 Presentations Online

August 25, 2008 by · Leave a Comment 

The XNA Gamefest 2007 videos are now available online. If you didn’t get the chance to catch them when they streamed them live, here is your chance to watch them. Also on this page is presentation materials from other Gamefest presentations throughout 2006 and 2007. There is a lot of good information, don’t miss out. XNA GameFest 2007 Presentations Online

 

June DirectX SDK is now available

August 25, 2008 by · Leave a Comment 

Over on David “LetsKillDave” Weller’s blog, David has posted the latest DirectX SDK. He lists the new features with this release of the SDK, amongst them is 3 new samples. To read more about the June SDK, read David’s blog post.

 

Torque X Pro, Torque X Builder, and the Platformer Starter Kit are finally out!

August 25, 2008 by · Leave a Comment 

The guys over at GarageGames.com have finally released their XNA engine called Torque X and their tool set called Torque X Builder. Torque X comes in 2 flavors, standard and a professional edition. The standard is free, and the profession costs some money (depending if you are indie or commercial), but the profession does include the source code. The tool set Torque X Builder is free for the users that have subscribed to the XNA Creators Club, otherwise it is a 30 day free trial, and then costs a bit (again, depends on if you are an indie or a commercial dev). Lastly, they have released a Platformer starter kit for the Torque X engine. For more information, check out GarageGames.com here.

 

Torque X now available for XNA Creators Club members, yey!

August 25, 2008 by · Leave a Comment 

Torque X and Torque X Builder ($100 USD value) from GarageGames are now available as free downloads for premium members only from the XNA Creators Club Online web site. During GDC earlier this year, the XNA team said there will be swag for us Creators Club members in the near future, and this is one of them. This is a nice little tool to quickly develop some simple XNA apps, or even full blown games.