The UberMinutes: Episode 006

August 17, 2012 by · Leave a Comment 

Another UberMinutes is here, and sorry for none last week. Time slipped by, and I totally forgot about it, mainly because I was set on going to the Chiefs game and watching them win! This week’s UberMinutes should be longer since I have had 2 weeks to work on projects, right? Well, it won’t be…

I have been working on the XBLIG Companion iOS port, but still not ready for release. On the same not, most likely will not have much to show for the MBMBaM game around PAX time. This is a bummer, but life has handed me some lemons, and I haven’t perfected the way to make them into grenades. The XBLIG Companion port is on schedule to be released first part of September, if nothing blows up.

That’s about it for this UberMinutes. If you would like to have more updates than just the once a week UberMinutes, follow @ElementCy on twitter. I usually tweet things that I am doing, thoughts on my mind, or just complete nonsense…

Until next time…

The UberMinutes: Episode 005

August 3, 2012 by · Leave a Comment 

It’s a new month and a new UberMinutes is here! Did more work with the iOS port of XBLIG Companion this week. The main guts is just about 75% done, and have started pushing out test builds to TestFlight. I am hoping to have the first release build ready to push to Apple before PAX begins.

Speaking of PAX, I am going to it again this year. Should be an algebraic time! If I finish off XBLIG Companion port in time, I am going to kick into gears for the MBMBaM game. I would like to have a simple level created with the main characters main abilities done to show off to some people at PAX.

If you would like to have more updates than just the once a week UberMinutes, follow @ElementCy on twitter. I usually tweet things that I am doing, thoughts on my mind, or just complete nonsense… So ends today’s UberMinutes.

Until next time…

The UberMinutes: Episode 004

July 27, 2012 by · Leave a Comment 

Another week goes by, so that means another UberMinutes is here! The main project that has occupied my time the most this week has been the iOS port of XBLIG Companion. I should be ready to do some testing with the help of others starting next week. There is a few things I need to read up on to make it as close to possible as the WP7 version, such as Push Notifications. I may release it for iPhone only at first, and come up with an iPad layout after I finish everything in the iPhone version. It will be an update to the release, and not a new “HD” version of the app.

Here are some screen shots of the app so far:

 

If you would like to be a tester for me, please drop me an email to cyoung AT eat-studios D0T com, or thru twitter @EatStudios or @ElementCy.  As for the other 2 projects, they will get more time once XBLIG companion stuff is done. I am hoping to get more done with the MBMBaM project before PAX Prime comes.

If you would like to have more updates than just the once a week UberMinutes, follow @ElementCy on twitter. I usually tweet things that I am doing, thoughts on my mind, or just complete nonsense… So ends today’s UberMinutes.

Until next time…

The UberMinutes: Episode 003

July 20, 2012 by · Leave a Comment 

And so another UberMinutes is here… I have made some progress with Xeoctsy Infinitum this week, but nothing to really show in terms of an updated alpha build. The main thing I have been working on is making a better weapon/projectile system. I think I am just about wrapped up with the initial workings of it, and have been playing around with how the player shoots.

As well as working on a new weapon/projectile system, I have been sketching up some UI layouts. With the layouts, I have been also working out a workflow on how the game plays, and how the player traverses the menu system. I don’t have my scanner up and working, so I just snapped a pic of what I have so far. =D

Xeoctsy Infinitum UI Sketches

Xeoctsy Infinitum UI Sketches

I have also made some progress with the iOS version of XBLIG Companion. I should have some screens available next week’s UberMinutes. As for the MBMBaM project, I don’t have any updates for it this week.

If you would like to have more updates than just the once a week UberMinutes, follow @ElementCy on twitter. I usually tweet things that I am doing, thoughts on my mind, or just complete nonsense… So ends today’s UberMinutes.

Until next time…

The UberMinutes: Episode 002

July 13, 2012 by · Leave a Comment 

Welcome to another UberMinutes. It is a wonderful Friday the 13th, so far… On the coding front, not much was accomplished this week. Did some fleshing out of the design document for the MBMBaM game, and tweaked the gameplay idea for Xeoctsy Infinitum. A great looking asset package for Unity3D just came out this week, and I plan on playing around with it this weekend, or later next week. The package is called Uni2D and it looks pretty slick! Here is a vid showing off what it can do: Uni2D presentation.

So, since I didn’t code much this week, what took up my time you say? Well, I started watching a series on HBO:Go, and kind of got caught up in it. I’ve seen a few episodes when they actually aired, but now I am going thru the whole series. The series is “Bored to Death”, and I am enjoying it. I just have the last season left, so should be finished this weekend for sure. =D

Besides using my time to watch the TV, I have been playing around with a mix of Bloody Tears from Castlevania II: Simon’s Quest. It is coming along quite nicely, but has quite a bit more work until I am happy to release it to my Sound Cloud account.

If you would like to have more updates than just the once a week UberMinutes, follow @ElementCy on twitter. I usually tweet things that I am doing, thoughts on my mind, or just complete nonsense… So ends another UberMinutes.

Until next time…

The UberMinutes: Episode 001

July 6, 2012 by · 1 Comment 

Trying something new here. I am going to post things I am working on, thoughts, links, etc on a weekly basis starting this week. To keep things consistant, I am going to be posting this on Fridays, not on a specific time, but sometime on  said Friday none the less. Also, I am going to starting to be more transparent with what I am working on. Going to try to release images, alpha builds, vids, etc early on. Calling it “Weekly Dev Journal” or something boring like that will not cut it. I’m thinking along the lines of calling it “The UberMinutes…” It has a nice ring to it. So on that note, let’s begin the first UberMinutes…

Currently I am splitting my development time into 3 projects.

  • Project 1: I am still trying to hammer down a release for XBLIG Companion for the iOS devices. This has been a slower process that I had planned, and has been neglected more than it should have been. Hopefully I can get something hammered out before XBLIG is no longer existent.
  • Project 2: A little 2D game I am calling Xeoctsy Infinitum. It is a 2D space shooter, themed around a mix of Bullet Hell and Asteroids. It is being created using Unity3D. As of right now in the development process I have a simple asteroid field generated and the user can fly around and destroy the asteroids. I am hoping to release it as a twin stick shooter for iOS and Android devices, and possibly a slimmed version for the web. If you want to try the current (as of July 6th, 2012) early alpha build, you can play it here.
  • Project 3: Another 2D game using Unity3D, based on MBMBaM podcast. It will be a platformer with a Lost Vikings feel (hopefully).  This game is in the really early alpha, with a small prototype in the works. This is the bigger of the 3 projects, and will be more of a long term goal to work on. If you want to try the current (as of July 6th, 2012) early alpha build, you can play it here.

With the other use of my time, I finally got to the end of Dragon’s Dogma this last weekend. I thought it was a pretty good game, even though it does have some quirks. I am glad that CAPCOM is following it up with some more games, hopefully fleshing out more of the world, and the IP in general. Haven’t played too much more of Diablo 3, not really seeing the fun in farming, and trying to farm a slim chance of getting a good item for my current class. The new Penny Arcade 3 game has my eye for this weekend. Going to try to hammer through it, and put it in my “done” pile.

If you would like to have more updates than just the once a week UberMinutes, follow @ElementCy on twitter. I usually tweet things that I am doing, or thoughts on my mind, or just complete nonsense… So that is the first UberMinutes, until next time…

So it has come to this…

April 24, 2012 by · Leave a Comment 

I am seeing a trend here these past few years, and quite frankly I am tired of falling into this routine. Something has got to change. Here is a quick synopsis of what has taken place since I have last posted.

  • PAX Prime was a blast. I met some great people there, some from the XNA peeps that I follow on the Twitter, others just out of the blue. I got to hang out with a very talented voice actor (Bob Ball), an awesome guy from an indie game news site (Dave Voyles), and the almighty Zman aka Andy Dunn even though he thought I was from Seattle and has met me many times. I also got to meet 2 of the 3 McElroy Brothers… It was epic.
  • I’ve ran a handful of 5Ks, and will be running at least 5 or 6 more this year. (Ok, probably not run, more like fast jog until my legs/lungs give out…)
  • I released XBLIG Companion for the Windows Phone. I am currently working on the iOS build, and my good friend Gordon is working on the Android version.
  • I went to PAX East, again had a blast. I got to meet up with Zeboyd Games to check out the new Penny Arcade Precipice game they have been working on. Got a sweet temporary tattoo of a Dapper Potato from Shelldragon of Ska Studios. Met and hung out with the Doucette Brothers aka the 2 masterminds behind Xona Games.
  • And lastly, I have set forth an intricate plan that in theory help spring me in a better position to do what I enjoy doing. More info on this plan will be revealed when the time deems it necessary.

Everything else is either a blur, don’t remember, or not newsworthy…

Currently I have been juggling a few tasks. I have been slowly getting the iOS version of XBLIG Companion in a testable build, working on a Dream Build Play entry, and getting to know Unity3D better. With the way things are going, I might be doing another quick weekend jam for the DBP entry like I did a few years back. This time though, I may stream my desktop for fun. My first real attempt with Unity3D is coming along nicely, and should have most of the gameplay functionality done within a week or so if I can control my urges to play other peoples games.

There will be more updates, hopefully less sporadic than it has been.

Until next time…

Pre-PAX Planning…

August 16, 2011 by · Leave a Comment 

PAX is almost upon us, and this year I am going to attend. This will be a first for me, and I am so excited, words can’t even describe it. To have some fun, and to see if I can spread the word of my upcoming game I have been working on, I am gathering some shwag to hand out via twitter from @EatStudios. All you have to do is follow, and watch for important tweets on how to win this fine shwag.

Speaking of the upcoming game, I have an artist busy making some polished art to setup a demo, and will be posting more on Eleventy-Aught Twelve Studio’s website when it is done. I have a good feeling this game will be more awesome than any other game I have made thus far.

Next week during PAX, I am going to try to blog nightly while I am there. Give some insight through the eyes of a first time PAXer… Already know that I should bring enough hand sanitizer to fend off the plague.

Until next time…

 

August already and stuff?!

August 8, 2011 by · Leave a Comment 

August sure has snuck up on me it seems. It feels like just the other day I released Manic to the WP7 Marketplace. I have been working on a new game that I’m going to be releasing to the WP7 Marketplace and the Xbox Indie Games. I have the base gameplay built, and now creating stages. I will be posting some pics/vids once I replace my not so flattering developer art. All I will say now is that it is a 2d physics puzzler.

Anyways, if you frequent my blog, you might of noticed that things have changed slightly. I recently changed back over to WordPress because most .Net blog apps I tried, I did not find any good themes, good features, or the projects just died. Hopefully everything got ported over, if not drop me an email. Since porting back over to WordPress, I am going to try to blog more, considering that there is a sweet app that I can use on my iPad to write and publish posts. I am going to try my best to post at least once a week.

Until the next time…

Prepare to Become MANIC!!1!1one!

April 28, 2011 by · Leave a Comment 

Manic is released to the WP7 Marketplace now for your enjoyment!  There is a few bugs that were not caught, and an update is awaiting for approval.  Manic comes in 2 flavors, the orignal called “Manic”, which costs a cool 99 cents American… and the other is “Manic: Patient.0″ which is a free, ad supported version.

Here is a little snippet of what Manic is all about:

Manic is a fast paced game of skill that bombards the player’s fun gland with seconds of gameplay at a time! Each minigame you play has very simple objectives, and you only have seconds at a time to keep trying to not fail at those objectives.

Do a market search for Manic, and you should see them, or use these handy dandy links to open them in your Zune software!

Manic

Manic: Patient.0

If you enjoy them, please drop a review on it!

Until next time…

 

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