I Can Has Platformer Part 4, Wait, It's Sept?!

Is it just me, or did August just get blown out of the water? Anyways, I am *this* close (if you could see me, you'd see my index finger and thumb making a small gap to show how close) of finishing Part 4. All that is left is finishing the article's write-up and getting the code all nice and...

I Can Has Platformer Part 4, Wait, It's Sept?! →

Wait...what?

It can not be August already... *checks calendar again* Well damn, it IS August. Where did May, June, and July go? Well, I have been asked a few times when the next "I Can Has Platformer" part will be out, and I assure you I am not dead and didn't forget about it. I should be finishing...

Wait...what? →

I Can Has Platformer Part 3, Finished!

I have completed part 3 of my series on creating a simple 2d platform game. In part 3, I take you through on making our hero a bit more motivated in the game, in other words, animate him. You can download the project and read through the article over on Sgt. Conker's, Article: I Can Has Platformer? (Part 3).

A little preview, here is a screen of the project at the end of part 3.

I Can Has Platformer Part 3, Finished! →

I Can Has Platformer Part 3, Almost There...

I have just finished cleaning up the code, and have the basic animations I wanted done for this part of the series. I should have the article written up soon, and posted on Sgt Conker . For now, here is a little preview of what part 3 holds....

I Can Has Platformer Part 3, Almost There... →

I Can Has Platformer Part 2 is finished!

I have completed part 2 of my series on creating a simple 2d platform game. In part 2, I take you through on adding simple collision checks and allow player movement. You can download the project and read through the article over on Sgt. Conker's website, Article: I Can Has Platformer? (Part 2).

A little preview, here is a screen of the project at the end of part 2.

I Can Has Platformer Part 2 is finished! →

I Can Has Platformer Part 2, ITS COMMING!

I am finishing up the code, cleaning it up a bit for release, and then will be typing up the article here by the end of the week. Just wanted to let you guys know I am not giving up or vanished. =D Last few weeks have been hectic, had a bunch of social events, laptop dieing on me, and a few nights I...

I Can Has Platformer Part 2, ITS COMMING! →

a new year begins...

I can't really believe that it is already a new year. A lot of things have been going on, and things are starting to calm back down. First off, earlier this month, I posted my first article of a series to Sgt. Conker's website. The series will explain on how to create a simple platformer game...

a new year begins... →

A Brief Update

Man it has been a while... Games, moving, work, the list goes on, but I don't really want to blame them for my lack of effort. On that note, I have been getting back into XNA, and even have written an article for a new XNA site since Ziggy has been slacking in getting his site back up in working condition...

A Brief Update →

Duo Platformer Barrage, Other side of the Story...

Been slacking in updating but I have some news! My friend Zedox and I are doing a 2D platformer contest against each other. Our due date for this contest is around Jan 31st, 2010. He has a few videos posted on his game already called, "Tears"... just like slicin onions I think... ;) I do have...

Duo Platformer Barrage, Other side of the Story... →

Ledge Faller, a new app in the works

Since my first iPhone app, I have learned a lot, and started to get better at working with Xcode and Obj-C. I have been working on a new simple 2d game, that I have named "Ledge Faller." Ledge Faller will have at least 2 gameplay modes, and have access to a global high scores table. At the...

Ledge Faller, a new app in the works →